AttachedTransformComponent
public static func __fromCore(_ coreComponent: RealityFoundation.__ComponentRef) -> RealityFoundation.AttachedTransformComponent
AttachedTransformComponent
public func __toCore(_ coreComponent: RealityFoundation.__ComponentRef)
BoundingBox
public func encode(to encoder: any Swift.Encoder) throws
Entity.ComponentSet.Indices
public func index(before i: RealityFoundation.Entity.ComponentSet.Indices.Index) -> RealityFoundation.Entity.ComponentSet.Indices.Index
Entity.ComponentSet
public func index(before index: RealityFoundation.Entity.ComponentSet.Index) -> RealityFoundation.Entity.ComponentSet.Index
Entity.ComponentSet
public func set<T>(_ component: T) where T : RealityFoundation._ImplicitlyAnimatableBuiltinComponent
Entity.ConfigurationCatalog
public static func == (lhs: RealityFoundation.Entity.ConfigurationCatalog, rhs: RealityFoundation.Entity.ConfigurationCatalog) -> Swift.Bool
Entity.ConfigurationCatalog.ConfigurationSet
public static func == (lhs: RealityFoundation.Entity.ConfigurationCatalog.ConfigurationSet, rhs: RealityFoundation.Entity.ConfigurationCatalog.ConfigurationSet) -> Swift.Bool
Entity
public func attach(_ source: RealityFoundation.GeometricPin? = nil, to target: RealityFoundation.GeometricPin)
MaterialParameters.Handle
public static func == (lhs: RealityFoundation.MaterialParameters.Handle, rhs: RealityFoundation.MaterialParameters.Handle) -> Swift.Bool
MaterialParameters.Handle
public func hash(into hasher: inout Swift.Hasher)
MeshResource
public func meshPartIndex(modelID: Swift.String, partID: Swift.String) -> Swift.Int?
PostProcessEffect
public func prepare(for device: any Metal.MTLDevice)
Transform
public func applying(_ transform: Spatial.ProjectiveTransform3DFloat) -> RealityFoundation.Transform