RealityFoundation.Entity
public static func animate(_ animation: SwiftUICore.Animation, body: () -> Swift.Void, completion: (() -> Swift.Void)? = nil)
RealityViewCameraContent
public func animate(body: () -> Swift.Void, completion: (() -> Swift.Void)? = nil)
SwiftUICore.View
public func realityViewLayoutBehavior(_ layoutOption: _RealityKit_SwiftUI.RealityViewLayoutOption) -> some SwiftUICore.View